We use cookies and other technologies on this website to enhance your user experience.
By clicking any link on this page you are giving your consent to our Privacy Policy and Cookies Policy.

このMaya Modeling and Riggingについて

マヤモデリングとリギング

Maya Modeling and Rigging

Regardless of whether someone is creating low- or high-rez animation, the

term “animation workflow” is a bit deceptive. It tends to imply that there is a

linear progression in the process of creating animation. In reality, animation of

all types tends to be a cyclical process of creating assets, reviewing, recreating

assets, reviewing, refining assets, and so on. Perhaps the only two parts of the

workflow that really do reliably happen in order is that the animation starts

with a sketch and ends with rendering.

However, describing that animation process as “just a bunch of things that

happen” is fairly unfulfilling – and is pretty tough for the beginner to grasp.

Further, it is true that very broadly speaking, some things do happen before

others (a model must be created before its UVs can be laid out for instance).

With this in mind, we can start to visualize how projects come together by

linearly defining the process. However, as we work through these steps, keep

in mind that it’s a very broadly painted image and that there will undoubtedly

be some fluidity of order in the process in Maya Modeling and Rigging.

最新バージョン 3.0 の更新情報

Last updated on 2019年05月13日

Reference manuals for Autodesk maya 3d animation modeling and rigging
Bug fix

翻訳中...

アプリの追加情報

最終のバージョン

Maya Modeling and Rigging 更新を申請する 3.0

投稿者

اناقة طالب

Android 要件

Android 4.4+

もっと見る

Maya Modeling and Rigging スクリーンショット

言語
APKPureをを購読する
最高のAndroidゲームアプリの最新リリースやニュースやガイドなどの情報にいち早くアクセスすることができます。
いいえ結構です
購読
購読完了!
APKPureの購読が完了しました。
APKPureをを購読する
最高のAndroidゲームアプリの最新リリースやニュースやガイドなどの情報にいち早くアクセスすることができます。
いいえ結構です
購読
成功!
ニュースレターを購読しました。